Solitaire Game Comparisons
and suggestions/complaints for their improvement

Back to <www.MAZES.com Best Scores Page
visit <www.MAZES.com> * visit Radica Games

Purchase Handheld Solitaire games at Spilsbury.com
 

Return to my
Solitaire home page

Visit RadicaGames.com

Visit www.MAZES.com

Help keep our pages free:

1. Purchase items advertised on our pages.
2. Many free newsletters (subscribe)
3. Do NPD Online Research surveys

One last idea: Donate cash, books,
games, DVDs, thinking puzzles, or
whatever else you think we'd enjoy:

www.MAZES.com
www.GodLovesEveryone.org
P O Box 235
Sulphur Springs, AR 72768 USA


We especially enjoy things
that help us think about
the "infinite spirit"
that is inside all of us.

Link to Solitaire toy units on Amazon.com
Radica
Pocket
Solitaire

Look for
Solitaire
@
Amazon.com
Amazon.Ca
Amazon.UK

Comparing Solitaire game units

Maximum Score: When I played Solitaire in timed mode on Radica's Pocket unit (shown to the left of this paragraph), I found out that the maximum possible score was 5999 points. I knew that it should have gone higher, because I had seen that the timer bonus was always a multiple of 25 except when the total score including bonus stopped at 5999. Since 5999 was the highest score it displayed, I defined 5999 to be a "perfect" score and kept track of my perfect scores for over a year.
- - - In November, 2004, I had a chance to purchase my third Radica Solitaire unit, and this time, I purchased the unit you see to the right of this paragraph. I apologize for the quality of the picture (lousy camera no flash), but you might see that it shows a score of 6256. I got this score two days after I purchased the unit proving, to my mind, that my fingers had not forgotten how to quickly move around the buttons. I started keeping track of my perfect games again, but this time, I'm considering anything higher than 5999 to be perfect.
- - - I have not yet evaluated the color handheld unit shown at the top of this page, but I assume that it's bonus scores are also without limit.

The Buttons: The buttons for the tableau cards on the larger units (fuzzy picture at right and color units above) are more naturally arranged. The smaller Pocket Solitaire unit (to left) has its tableau buttons awkwardly arranged in two rows (they even had to draw lines helping you remember which button flips which card). The larger units don't need lines, the buttons are naturally arranged so that the fingers learn to know which key goes with which card.

My Recommendations: If you only have a choice of one unit, by all means buy the one that you have the opportunity to get. It will be lots of fun. But if you have a choice between these three units, I definitely recommend the larger units with 7 buttons in one row rather than 9 buttons in 2 rows because I believe that the 7-button-in-one-row unit is the better unit. I'm guessing that the color unit is slightly preferable, just because it's color, but I have not actually played with the unit yet, so this is only my quick opinion.

Color Solitaire: As mentioned above, there is a Color Solitaire unit advertised at www.Spilsbury.com and in their print catalog. When I get a chance to review that unit (hint hint Spilsbury), I will add my full review about it to this page. Meanwhile, I can only offer my guess that this might be the best Radica Solitaire unit yet. You can read more about this color game unit by clicking any link in this paragraph. My reason for guessing I'll like it better is strictly due to the fact that the suits are shown in color. When I'm playing with the black and white units, I frequently find myself saying "red seven on a black eight" which means my mind is having to quickly translate card shape to color. My guess is that the presence of color in this unit will let me play faster and get better scores but I'd like to actually try it before I say it.

Other Handheld Units: There are other game units out there. If the manufacturer or marketer would like their unit reviewed here, send a review copy to John Knoderer, webmaster, www.MAZES.com, 610 Oak POBox 235, Sulphur Springs, AR 72768-0235.

Complaints to the Manufacturers:
- - - Don't let us turn over the deck if doing so is redundant. I play in Klondike mode (turning three cards at a time) and it annoys me no end when I turn over the deck only to find out that there were only three cards left (all that happens is that the player loses 20 points for no good reason). If pressing the deck button twice would give me the same displayed card, I believe that the unit should not turn the deck over. Instead, it should give us one of those "bad move beeps" to tell us we're down to three or fewer cards.
- - - Show the face-down deck. Or at least, the unit should show us when there are no cards left in the face down pile. That way, we can choose to search for playable moves on the tableau before we turn the deck over again.
- - - Bonus award is too slow when sound is turned off. Please speed up the awarding of bonus points when we turn off the sound. Sometimes, I just want to know what my final score is or I want to start the next game. You could simply set it so that if a person presses sound twice, it skips to the final score.
- - - I want to see the second card in a tableau pile. Sometimes, I want to know what card is below the top card. Let me illustrate with an example. Tableau pile 1: 5♥-4-3-2♠. Tableau pile 2: 4♦. The foundations include A♦-2♦ and A♠ but the A♥ has not yet appeared. If the card under the 2♠ is the 3♦, I will play 2♠, 3♦ and 4♦ up to the foundations which will turn up a new card on the tableau. But if the card under the 2♠ is the 3♥, I'll hold off playing 2♠ up to the foundations, because I'm hoping to earn 5 extra points if the A♥ appears in the hand (if I play the A♥ from hand to tableau then to foundations, I earn 15 points, but if I play it directly from hand to foundations, I only earn 10 points. I suggest that you program the buttons so that when a player presses a tableau button, the unit alternately display the second card and the bottom card in the bottom card view. In the example above, tableau pile 1 would show 5♥-2♠ blinking with 3♦-2♠ while the tableau button is active. (Or you could let it alternately show all the cards in the stack while it is waiting for us to press the next key.)
- - - You should let us briefly see the other two cards flashed as the unit deals the next three cards, or display the most recent three cards on top of the pile. In normal play, the player sees all three cards, and in computer games, the player can see all three cards.

Other Suggestions to the manufacturers: I have some suggestions for the makers of these units:
1. Occasionally blink back to show the original total score when displaying final score including bonus. Sometimes, I want to know what I earned before the bonus.
2. Show us how many times we've been through the deck so far. I'd like to know, when I win, how many times I went through the deck, and I often can't remember. You could show this when the hand is blank, by showing just a number (no suits or all suits showing) indicating how many times the deck has been gone through so far. In other words, at the beginning of the game, you would see 0. After you've completely gone through the hand once and turned the hand over, you'd see a 1. And, of course, once you've won the game, you'll see the number showing the total times through the hand.
3. Undo? You might think about giving us an undo button. There are times that my finger has pressed the next button just as my eye saw my next move. (Yes, I know that some moves cannot be undone, like turning up a tableau card, but it would be nice to back up one deck click.)
4. Show us when going through the deck again would probably be useless. If we didn't play any cards from the deck the last time through the deck, we've probably lost already. This could be done with a green indicator if you've played some cards from the deck this time through, and a red indicator if you haven't.
5. Volume? Consider giving us several volume choices. Each time we press sound, the beep level (or no beep) could tell us what level of sound we are choosing. You might also consider different beep lengths.
6. Elapsed Time? Show us how long it took us to play the game. I'd love to keep track of how many seconds it took me to win a game.
7. Partial Piles? Even though it's against the rules, consider giving us the option of moving partial piles. I know the rules say that only the top card or the entire pile is movable, but I'd love to move the 2-3-4 onto another 5 in order to play the covered 5. You could deduct 100 points if the player moved a partial pile.
8. Consider a button combination to make all moves to the foundations. Windows Solitaire allows this with a certain key combination. You might consider a similar shortcut.

Radica
Solitaire
(larger than
pocket unit)

Purchase Handheld Solitaire games at Spilsbury.com